<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>everse.life Devlog - itch.io</title><link>https://everselife.itch.io/everselife</link><description>An immersive MMO sandbox with endless progression.</description><item><guid>https://everselife.itch.io/everselife/devlog/1645095/quality-is-calculated-not-rolled</guid><title>Quality is calculated, not rolled</title><link>https://everselife.itch.io/everselife/devlog/1645095/quality-is-calculated-not-rolled</link><pubDate>Sun, 30 Aug 2026 08:15:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NjY5Njc4LnBuZw==/400x224%23c/lq3d0k.png"/><p>In most games the quality of an item is a die roll after you press &quot;craft&quot;. Here it is the other way round: the forecast is shown before the batch , and almost everything in it comes from your decisio...</p>]]></description></item></channel></rss>